This brown-orange hide is harvested from desert and dry areas creatures. Alchemy: Used to craft oils of sharpness. The time used for gathering equals to 1 hour for each check, and you can make a number of checks per day equal to your Intelligence modifier (minimum 1). If your character (or characters) or into crafting, then you need this in your library. It regains, You gain resistance against one damage type, You can cast one 2nd-level spell at will (DC 15), You can cast a spell at 7th level once per long rest (DC 15), You gain a +3 bonus on attacks and damage rolls, The item has 9 charges (DC 17). This black semi-transparent silk is carefully made by underground spiders and spider-like creatures. Harvested ellond hide from a CR 9 or higher creature can be used to craft a hide armor of fire resistance. A dark red herb found in forests, with a similar shape to the blue herb. table found in the page 143 of the Dungeon's Master Guide. Alchemy: Used to craft potions of growth. Also you apparently wont receive a review from me, i contacted DMsGuild and apparently they have disallowed creators from reviewing other creators content. For bigger creatures, the character needs twice the amount of materials used for each size increment, and for smaller creatures, the character needs only half materials per each size smaller than medium. Weapon: Used to craft necrotic damage dealing weapons, such as the sword of life stealing. This list doesn't consider bones, meat, blood, or common organs. A dried looking woody plant which is smaller than a tree and has several main stems arising at or near the ground. A white rough tangled prickly shrub with thorny stems that grows in almost every plain, no matter the temperature. A character drinking blood must make a Constitution saving throw (DC 15) to avoid vomiting. The armor is already created and of the required quality. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher. If so then the value would also shoot up significantly or would it trigger the enchantment to auto fail since the item quality was beyond the range of a 2nd level spell based on the "Tiers" table? If all the above requirements are met, the result of the process is an item of the desired sort. Armor: Replaces the metal. D&D 5e - Players Handbook (Small).pdf - Google Drive. You can only recover 5th-level or lower expended spell slots. Check the Bag of Colding later in this supplement. When you hit with an attack using this magic weapon, you deal an additional 1d10 radiant damage. Alchemy: Used to craft the poison called burnt othur fumes. Alchemy: Used to craft potions of thunder resistance. The leaves are spirally arranged, and they're known for their poisonous properties. Other: Can be used to craft specific potions, alchemical concoctions, and magic items such as a brazier of commanding fire elementals. The time used for extracting minerals and other materials equals to 1 day of downtime activity. You can read more about that magic item in the New Magic Items section. I personally find that this method. In this section you will find new rules for collecting materials, which can be used for crafting new weapons, armor, clothing, and other kind of gear. A thick viscous fluid extracted from a Kreet mushroom, found in humid cold places. Tier 4. WHEN ADVENTURING, IT'S POSSIBLE TO find common and exotic materials which are used to craft new objects and gear. Same stats as the longsword found in the Player's Handbook, plus the guardian minor property (+2 on initiative rolls if the bearer isn't incapacitated). Moreover, the character must have the spell prepared, or it must be among the character's known spells, in order to add that spell to the item. Due to a strange error in creating the scroll, it is instead a random spell of the same level. But you've gone into enchanting and it's way better than I was working with. So instead of adamantine multiplying time by 3, adamantine would have a difficulty rating of -4 for example. How do you make spell scrolls with this system? In the following tables you can find various magical properties divided by type. A character who has proficiency with the herbalism kit can create these potions. A tier 1 item only have a minor property, and tier 2 and higher items can also have one minor property that gives a simple feature or effect to it for free. If the points are reduced to 0, the piece of equipment is broken and you need to repair it to use it again. Tier 5. In this case 25 gp. i.e. These materials are divided in minerals (like orichalcum and obsidian), non-minerals (like darkwood), and plants and herbs. Wondrous Item, Rare (requires attunement). The ultimate guide for hunting, harvesting and crafting, *Halved for a consumable item like a potion or scroll, Rumors swirl that what you're working on is unstable and a threat to the community. This represents all the time the character uses to find and extract the materials. The Crafting Complications table provides examples of what might happen. All dragons share the same base parts a character can harvest, and the only way to differentiate them is by the dragon kin (black, blue, brass, bronze, copper, gold, green, red, silver, and white). Armor: Used to craft an armor of lightning resistance (metallic armor only). Weapon: You can use your Dexterity modifier for attacks and damage made with an aerocrystal weapon. A shiny black metal, known as one of the hardest substances in existence. For each day you don't drink, you gain 1 level of exhaustion. EVERY MAGICAL ITEM HAVE SPECIAL properties which can go from dealing additional damage, giving resistance to a particular damage type, allowing a character to cast spells, increase their attributes and more. Armor: Replaces the metal. This brown fungus is known by its strong odor and potent poison when dried and grinded. The fire damage dealt by attacks with this weapon increases to 1d8. You can determine the values of each extracted part in the following table. Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. If an item has the charges or spell properties, the creator must decide which spell wants to add when creating the item. Since he is a 3rd level character, the weapon is at tier 1, so it's just a basic longsword with a nice name, a background history, and the Guardian minor property (for now). A standard longsword costs 15gp RAW. The following table provides some examples. Complications. Resources and Resolution. Â Â Â Crafting Potions & Alchemical Concoctions. Weapons: Used to craft lightning damage dealing weapons, such as the javelin of lightning. I can tell it will take 90gp per day and will take at least 2 passing checks to make the item but I can't tell what the DC is. Â Â Â It's up to the DM to determine if an item can have the same property multiple times and if its possible to add a property to a particular item. Thanks for your feedback. To do so, determine the item rarity first, then, follow the downtime rules found in the Xanathar's Guide to Everything to set the CR range, workweeks and gold cost for each item. The Magic Item Ingredients table suggests the challenge rating of a creature that the characters need to face to acquire the materials for an item. Alternatively, you can avoid taking one property at the beginning rarity, and then take a rarer property at higher tiers. Alchemically processed leaves that are hard as leather, used also as camouflage. For collecting those materials, a character needs to make a Strength (Athletics) or a Dexterity check, depending on the material (DC 15). Minerals are earthen materials used for making armor, weapons, and when using exotic materials, those pieces of gear gain special qualities. You can also apply this rules to common materials like iron and wood. *, A competitor spreads rumors that your work is shoddy and prone to failure.*. The original rules presented in the Dungeon Masters Guide weren’t the worst ever, but left much to be desired, especially in regards to the length of time it took to craft a magic item. Weapon: Used to craft cold damage dealing weapons, such as the frost brand. Linhsiang illustrates a master crafter mixing an exotic essence with a heated metal to create a new magical weapon he will use in his next adventures. This tiny flower looks like a bright blue dandelion seed head. When you hit with an attack using this magic weapon, the target takes an extra 1d6 damage. The number of points depends on the potion's rarity, as shown in the mana potions table. A character can make a Wisdom (Survival) check to try to collect meat as food. You gain a +3 bonus on attack and damage rolls made with this magic weapon. The table that presents some baseline costs for different categories of items I made by averaging together costs for different items in that category. This supplement expands the following crafting rules, which can also be found in the Xanatar's Guide to Everything. A black scorched-like metal which is cold to touch. If needed, the character must make an Intelligence (Nature) check first to find a vein or a place where the ores are. Others take some of the creature parts as trophies and decorations for their armor and houses. Crafting a staff of charming might require the cooperation of a specific arcanaloth, who will help only if the characters complete a task for it. From Charles Stapleford. The Base Price for crafting production is the price of a mundane item as found in PHB or other publication. Alchemy: Used to craft the poison called malice. The times and costs for doing so are summarized on the Potion of Healing Creation table. A ghost weapon deals necrotic damage instead of its normal damage, and when you hit with an attack using this magic weapon, you deal an additional 2d4 necrotic damage. A character can complete multiple items in a workweek if the item's combined cost is 50 gp or lower. In this moment, his father tells him that the longsword has special abilities, and the character needs to prove himself worthy to unleash those abilities. for some reason it wont let me review anything right now, but i wanted to stop in and say that this is a fantastic document.
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